The Design of Technology-Supported Learning Environments is an online seminar examining research and related exemplary participatory, networked media tools, as these inform the design of technology-mediated environments. It explores constructivist and cultural theories of mind, education and digital authoring and communication and their significance for the design of dynamic pedagogical environments that support 21st century modes of making, sharing, literacies and learning. In it you will author and share digital artifacts and collaboratively design a technology-supported learning environment.
ETEC 510 requires participants:
- to engage reflexively with academic literature concerning digital media, pedagogical spaces, and the design of spaces for learning.
- to author various digital artifacts, including the production of a digital story, a stop motion animation and the production, as part of a collaborative group, of a technology-supported environment for learning.
This course will support the development of your expertise, experience and comfort with academic research concerning digital media, pedagogical spaces, and the design of spaces for learning, as well as with digital authoring, interactive sharing and making of social media (e.g. blogs, wikis, iMovie).
After completing ETEC 510, you will be able to:
- Discuss different theories of learning and the development of participatory competencies, and elaborate models of design and educational media.
- Identify relevant affordances of networked educational media, and think analytically and critically about pedagogical models and related designs.
- Demonstrate familiarity with a broad and significant field of academic knowledge pertaining to the design of technology-supported educational spaces.
- Discuss a wide range of formal and informal learning environments, including games, e-learning, collaborative and participatory learning, instructional software, and networked social media authoring sites.
- Analyze learning situations and identify associated technology-related design challenges.
- Demonstrate skills in the design of educational media, and the integration of design thinking with scholarship in education.
Each Module includes wide variety of interactivities, which provide you with opportunities to extend your knowledge and understanding of the materials, familiarize yourself with related materials that are on the web, and reflect on your readings and explorations scaffolded by questions that we think reflect important issues that are relevant in the contemporary world of educational research and professional development. Each week, one of these activities is highlighted as a discussion activity which provides you with a specific focus, activity, and leading questions that will scaffold your participation. You will be expected to use, individually, and sometimes in groups, the discussion forums on the course site to discuss keywords that anchor the primary arguments and threads discussed in the readings and module interactivities. These keyword discussion groups will provide you with an opportunity to share your knowledge, to seek feedback from fellow students as well as your instructor on your ideas, and to ask for help when you need it.
Course modules include:
- Module 1 – Course Introduction
- Module 2 – Designing Educational Futures, Now
- Module 3 – Designs for Thinking, Designs for Making
- Module 4 – Inclusion by Design
- Module 5 – Designs for e-Learning Environments
- Module 6 – Designs for Serious Play
Readings & Resources
A variety of readings and resources have been compiled for this course. All will be available online through the course website.
Examples of required readings and resources
- Jenkins, H. (2009). Confronting the challenges of participatory culture: Media Education for the 21st century. Cambridge, MA: MIT Press.
- Norman. D. (2003. February). 3 ways good design makes you happy [Video file].
- New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review. 66(1), 60-92.
- Nakamura, L. (2012). Queer female of color: The highest difficulty setting there is? Gaming rhetoric as gender capital. Ada: A Journal of Gender, New Media, and Technology.
Assignments & Assessment
During the course, in addition to participating in the discussion forums, you will complete three assignments that ask you to engage with the design of technology supported learning environments: Design Project Proposal, Design Wiki Stop Motion Animation authoring project, and your final Design Project.
- Digital Story Introduction (not marked)
- Weekly Keyword Entries (20%)
- Design Wiki Stop Motion Animation (20%)
- Design Project Proposal (20%)
- Final Design Project (40%)
Minor course topic, activity, reading/resource and assignment details may change from year to year.